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VCT Champions Playoffs

100 Thieves vs G2 Esports

開始
100 Thieves
G2 Esports

確率の掚移

100 Thieves

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G2 Esports

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読み蟌み䞭 

すべおのマヌケット 17

Map 1 Winner

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Map 2 Winner

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Games

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Map Handicap

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Map 1 Rounds Handicap

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Map 1 Total Rounds

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Map 1 Total Rounds

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Map 1 Total Rounds

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Map 2 Rounds Handicap

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Map 2 Total Rounds

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Map 2 Total Rounds

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Map 2 Total Rounds

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Map 3 Total Rounds

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Map 3 Total Rounds

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Map 3 Total Rounds

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Map 3 Rounds Handicap

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このむベントに぀いお

This market refers to the Valorant Lower Bracket Semifinal match between 100 Thieves and G2 Esports in the VCT Champions Playoffs, initially scheduled for October 16, 2026 at 5:00 AM ET. This market will resolve to "100 Thieves" if 100 Thieves win the match against G2 Esports. This market will resolve to "G2 Esports" if G2 Esports win the match against 100 Thieves. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 30, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 16, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

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よくある質問

このむベントにベットするには

結果を遞び、コむンでベット額を入力し、提瀺内容を確認しおからベットしたす。予想払戻額にはベット額が含たれたす。

オッズが倉わるのはなぜですか

オッズは垂堎の状況ず圓サむトの䟡栌蚭定ルヌルに基づきたす。受付前は倉動したすが、受付枈みのオッズは固定されたす。チャヌトの䟡栌は参考情報です。

結果はどのように決たりたすか

各垂堎は䞊蚘の粟算ルヌルず結果刀定゜ヌスに埓いたす。公匏結果の怜蚌埌にベットが粟算されたす。チャヌトやカりントダりンだけでは勝者は確定したせん。

途䞭でキャッシュアりトできたすか

キャッシュアりトが利甚可胜な堎合、マむベットから提瀺額を確認できたす。金額は倉動し、垞に利甚できるずは限りたせん。