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終了1win Private Club #2 Playoffs

PARIVISION vs magic

開始
PARIVISION
magic

確率の掚移

PARIVISION

—

magic

—
読み蟌み䞭 

終了

すべおのマヌケット 0

終了したマヌケット24

詊合勝者

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Map 1 Winner

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Map 2 Winner

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O/U 2.5 Games

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Map Handicap: PRV (-1.5) vs magic (+1.5)

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Map 1 Total Rounds: Over/Under 21.5

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Map 1 Rounds Handicap: PARIVISION (-3.5) vs magic (+3.5)

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Map 2 Total Rounds: Over/Under 21.5

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Map 2 Rounds Handicap: PARIVISION (-3.5) vs magic (+3.5)

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Map 3 Rounds Handicap: PARIVISION (-3.5) vs magic (+3.5)

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Map 3 Total Rounds: Over/Under 21.5

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Map 1 Rounds Handicap: magic (-3.5) vs PARIVISION (+3.5)

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Map 1 Rounds Handicap: PARIVISION (-6.5) vs magic (+6.5)

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Map 1 Total Rounds: Over/Under 24.5

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Map 1 Rounds Handicap: PARIVISION (-9.5) vs magic (+9.5)

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Map 1 Total Rounds: Over/Under 18.5

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Map 1 Total Rounds: Over/Under 15.5

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Map 1 Rounds Handicap: PARIVISION (-12.5) vs magic (+12.5)

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Map 2 Rounds Handicap: PARIVISION (-6.5) vs magic (+6.5)

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Map 2 Total Rounds: Over/Under 24.5

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Map 2 Total Rounds: Over/Under 18.5

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Map 2 Rounds Handicap: PARIVISION (-9.5) vs magic (+9.5)

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Map 2 Total Rounds: Over/Under 15.5

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Map 2 Rounds Handicap: PARIVISION (-12.5) vs magic (+12.5)

終了
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このむベントに぀いお

This market refers to the Counter-Strike Upper Bracket Quarterfinal 3 match between PARIVISION and magic in the 1win Private Club #2 Playoffs, initially scheduled for October 19, 2026 at 2:00 PM ET. This market will resolve to "PARIVISION" if PARIVISION win the match against magic. This market will resolve to "magic" if magic win the match against PARIVISION. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 2, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 19, 2026 at 2:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

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よくある質問

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オッズが倉わるのはなぜですか

オッズは垂堎の状況ず圓サむトの䟡栌蚭定ルヌルに基づきたす。受付前は倉動したすが、受付枈みのオッズは固定されたす。チャヌトの䟡栌は参考情報です。

結果はどのように決たりたすか

各垂堎は䞊蚘の粟算ルヌルず結果刀定゜ヌスに埓いたす。公匏結果の怜蚌埌にベットが粟算されたす。チャヌトやカりントダりンだけでは勝者は確定したせん。

途䞭でキャッシュアりトできたすか

キャッシュアりトが利甚可胜な堎合、マむベットから提瀺額を確認できたす。金額は倉動し、垞に利甚できるずは限りたせん。